This means that we are able to further smooth the HP scaling for battles where, by the nature of the battle, too big or too small groups were at a disadvantage over mid-sized groups. This means we are able now to adapt the HP scaling per boss, to any number of players in whatever “curve shape” we want. We have decided to move onto an implementation that allows us to define the HP growth curve on each enemy. In other cases, the HP was scaling too slowly. While the system was an improvement over the linear growth we had in the past, in certain cases (big groups for example) its exponential increase wasn’t to our liking. This weekend, you will get to test the tweaks we have been working on for the Adaptive HP Scaling system a system where certain bosses would adapt their total HP depending on the number of players present. In the Nexus, you will be met with a few portals where you can try out the HP scaling changes namely Puppet Master’s Theatre, Toxic Sewers,Mad Lab, Cursed Library, Undead Lair, Abyss of Demons, Lair of Draconis, Ocean Trench, Mountain Temple, High Tech Terror, Secluded Thicket, Ice Cave, The Nest, Cultist Hideout, The Void, Fungal Cavern, The Shatters, Lost Halls, Crystal Cavern and Oryx’s Sanctuary. This weekend, we are giving you a little taste of what’s to come with the next release (not MotMG yet!) – HP Scaling adjustment! We are opening Testing for you till Monday, 7AM UTC. In the upcoming weekends, you will be invited to join our Open Testing sessions, as we are preparing for Month of the Mad God. Posted by Realm of the Mad God JJCommunity Update
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